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Platforming should be the earliest known type of level in Everybody Edits. It lets players do a platformer level within the general level. This is the type of room that most commonly keeps players.

Minigames[]

Minigames levels are mini-platforming levels. Editors usually get creativity constrains, unless they repeat a level.

Racing Levels[]

Racing levels probably appeared only after keys and locks came out. A winner is chosen by being the first player who gets past the level. He triggers a switch, and all the other players fall down and go back to the start of the level. This type of level can get extremely frustrating if you are a newbie, as more players will stream into the room and prevent you from winning. However some people still stay for quite a long time, maybe because they know that they can get past a level as long as others do it. Most racing levels do have safespots, usually of the same colour to prevent people from ragequitting.

Stair Levels[]

Stair levels are repetitive levels that use the shape of stairs (blocks put diagonally to mimic stairs) to make a racing level. It is the perfect newbie level as there are usually safespots.

Themed levels[]

Themed levels usually have one and only one theme repeated throughout the entire level. For example, if a level is named Baconland, it might have a theme of bacon (Creator: NIH). Some levels have a theme not clear at first. For example, a level named Bears in Space, with lines all over it as if it had been griefed, does not look like it is a level at all. But, in fact, if you can platform around the lines, then the theme is actually about griefers.

Gallery[]

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